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Pixel Art TutorialPixel Art Tutorial by Involuntary-Twitch
Twitch's Pixel Art Tutorial
Here is a step-by-step process I follow when making sprites. This tutorial was originally posted to my WordPress blog, which has lots of other fakemon-related content. For this tutorial, I will be spriting an as-yet-unnamed fakemon who was designed in a previous journal entry.
Without further ado, let me show you how I make sprites.
I start with an 80x80 canvas on my pixel art program of choice, GraphicsGale. I actually work on a much larger canvas, 800x800 usually, and utilize the included grid feature to divide it into appropriately-sized squares. Why 80x80? That was the limit on sprite size in Diamond and Pearl, and although Black and White expanded it to 92x92, very few sprites strayed beyond the 80x80 box. It's also the size I use in my game. I seldom feel the need to go outside it; almost any Pokemon design
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We have limited submissions to manual approval in order to maintain a standard of quality. For your deviation to get accepted to our gallery, it must follow certain easy-to-meet criteria.
1. It must be pixel art. The majority of your artwork must be made on a pixel level. You are allowed to make a few touch-ups in programs such as photoshop, but they shouldn't be the subject of your art.
2. It must be Pokemon-related, either pixel art of Pokemon/Fakemon or pixel art of other characters in Pokemon style.
3. We are very selective about edited sprites. We prioritize from-scratch pixel art over edited/fused sprites, and do not accept recolors under any circumstances. (Re-vamped Gameboy sprites which include sufficient customization are acceptable.) Fused sprites must demonstrate a degree of editing beyond simple cut and paste. All edited sprites must go to the "Edits" folder.
4. No sprite theft. If you copy or claim somebody else's artwork as your own your deviation, you will be expelled from the group and your deviation will be reported.
Follow these simple rules & you'll do just fine!